You'll be useless as a caster at level 1, but you'll have proficiency in heavy armor and martial weapons.
Feel free to modify, mix, and match as you want. Each beam, on a hit, will push the target back 20 feet! If only 2 beams hit, it's likely that the target has no hope of reaching you. So for 5 turns, you will make 8 beams of eldritch blast. On turns four and 5, you can quicken eldritch blast so you can make 2 castings a turn. On your third turn, use your bonus action to convert a pact magic spell slot into sorcery points, cast eldritch blast with your action, then use action surge to cast it again. On your first turn, cast eldritch blast with your action, then quicken an eldritch blast as your bonus action. And additionally, because your wizard levels have changed the damage from force damage to lightning damage, your cleric ability, thunderbolt strike, will take effect and your target will be pushed 10 MORE feet on a hit. Each beam will, because of repelling blast, push the target 10 feet. You'll gain more sorcery points but lose action surge. You can switch out your levels in fighter for sorcerer levels.
Take the Quickened Spell metamagic option.
Take 2 levels in fighter for obvious reasons: Action Surge. You can probably see where this is going. You'll gain the ability to change force damage to lightning damage. You'll gain the ability thunderbolt strike which, along with repelling blast, will be a major component of the build. You'll gain 3rd level spell slots through pact magic, the eldritch blast cantrip, and the eldritch invocation repelling blast. The best options are probably variant human or half elf. With a couple invocations and multi classing, you can push your enemies up to 160 feet away from you for 5 turns straight.Ĭhoose any race you want. The keystone of this build is eldritch blast, no surprise there. A blast so powerful it can push you up to 160 feet away. The Fire Truck? is a quintuple multiclass character build that essentially, has a fireman's hose.